Exploring How Robotics Can Enhance Computational Thinking and Creativity in Young Learners
- Decomposition - breaking problems into smaller, manageable parts.
- Abstraction - focusing on significant information.
- Pattern recognition - spotting trends between and within problems.
- Algorithms - step-by-step solutions to solve a problem.
Berry (2013, p4) describes how these enable us ‘to solve problems, design systems, and understand the power and limits of human and machine intelligence’. Students must therefore cultivate computational thinking as a 'life skill' (Csizmadia, A. et al., 2015, p16) by gaining an understanding of how machines function.
Bee-Bots and Pro-bots are two examples of robots that can be used in Early Years, Key Stage 1 and 2. Whilst teachers encourage creative learning through curiosity, students can experiment and problem-solve to complete activities using the robots (Baroutsis et al., 2019). Berry (2013, p26) gave emphasis to the benefits of nurturing this 'curiosity, creativity and courage' in early childhood, which can reflect ‘through education and into adult life'. Looking into how children can be creative with computational thinking, Bee-Bots set a good example. They have 7 commands: forward, back, turn left, turn right, go, pause, and clear. By pressing these buttons, a sequence of actions can be processed for the Bee-Bot to follow. Below are videos of configurations produced by Bee-Bots I programmed.
This first video shows a square being made:
Then, I made letters of the alphabet. This clip shows the Bee-Bot outlining an 'F':
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